What is it? And why do we need it?
STEAMHAMLET® meets the moment to disrupt traditional schooling and help us rebuild learning with a new spatial computing invention developed by Bryan Sanders in the process of his doctoral-level research.
Predetermined outcomes in educational technology use limit critical thinking and problem solving skills.
Our current usage of educational technology
prefers a stimulus-response behavior
to an already fragmented curriculum
STEAMHAMLET is a mixed reality hologram projection tool that allows users to manipulate information in
a collaborative environment. Pulling from existing databases, clearinghouses, and digital archives, all ideas and artifacts in recorded history will become movable objects projected by STEAMHAMLET in a shared space.
45 years later, here we are.
“Increasingly, the computers of the very near future will be the private property of individuals, and this will gradually return to the individual the power to determine patterns of education.” — Seymour Papert, 1980
STEAMHAMLET imagines renegotiated learning spaces and new forms of classrooms that are inclusive and equitable, and pushes ahead to ask that transformational teaching and learning serve as a primary mark of success favored over standardized testing.
STEAMHAMLET uses a three dimensional framework to help move forward the conversation about new forms of classrooms and new uses of educational technology in order to help foster critical thinking and problem-solving skills through open-ended classroom experiences.
Why is it called STEAMHAMLET?
It consciously puts back together into one learning experience all of the subjects that school artificially separates.
No glasses necessary: Imagine people working collaboratively around a table where they can pinch, move, scale, mashup, replace, alter, add, and edit any informational object in an easily manipulated hologram projection.
Why does art appear twice in STEAMHAMLET?
It is on purpose because art is our most valuable form of irrationality where we can be emotional and expressive in pursuit of ideas.
My vision for STEAMHAMLET was accepted and published here in this book about Artificial Intelligence and Education.